Project Zomboid

Project Zomboid

Vanilla Bugfixes
目前顯示第 11-20 項,共 23 項
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更新:10 月 16 日 @ 上午 2:25
TwisTonFire 發表

Maintenance emulation for spears wasn't working.

更新:10 月 15 日 @ 下午 3:42
TwisTonFire 發表

Air-swing protection: True whiffs never cost durability—no base condition and no head/handle/blade/sharpness loss.

Real-hit capping: Actual hits are clamped to max 1 point of loss on base condition and on each supported sub-track (head/grip/handle/blade/sharpness).

Maintenance XP integrity: If the game “leaks” Maintenance XP on an air swing (sticky last target), the script rolls that XP back.

Spear maintenance emulation: When a spear is misreported as non-melee, it emulates vanilla Maintenance’s “saved the hit” roll (Maintenance + floor(Spear/2) vs one-in chance).

Ranged immunity: Firearms and other ranged weapons are ignored by the system.

Mid-swing guard: Temporarily boosts ConditionLowerChance during unconfirmed swings to prevent mid-animation durability leakage.

更新:10 月 15 日 @ 上午 4:09
TwisTonFire 發表

Small change to XP awarding after successful blade sharpening: players who already have Maintenance 10 no longer receive XP.

更新:10 月 14 日 @ 下午 10:57
TwisTonFire 發表

Changed the logo for a better mood! :D

更新:10 月 14 日 @ 下午 10:14
TwisTonFire 發表

Fix: Blade sharpening works again—now capped by blade/head condition and no longer downgrades the handle.

更新:10 月 14 日 @ 上午 2:54
TwisTonFire 發表

I haven't checked, but i added a guard, that EVERY weapon can only lose one condition point at a time (1 swing = max 1 condition loss, not 2 or 3)

更新:10 月 14 日 @ 上午 1:01
TwisTonFire 發表

Removed DIAGNOSE leftovers.

更新:10 月 14 日 @ 上午 12:54
TwisTonFire 發表

Bugfixes added:

If you hit a door or a zombie with a weapon, all swings onward with that weapon will roll a durability loss even in air.
Spears are not counted as a melee weapon in java - that causes no maintenance durability chance reduction and losing multiple duration points with just a single hit.

This bugfix handles both of them.

更新:10 月 7 日 @ 下午 10:00
TwisTonFire 發表

Added a guard that the refresh doesn't try to run in the main menu ( if the user don't intend to continue in game )

更新:10 月 7 日 @ 下午 7:14
TwisTonFire 發表

Fixing Backpacks after leaving MainOptions added.

Removed every attempt to fix the inventorypane or inventorypage.

Kept everything else.