Garry's Mod

Garry's Mod

GShader Library
Showing 61-70 of 88 entries
< 1 ... 5  6  7  8  9 >
Update: 22 Aug @ 9:39am

Optimized shaderlib.DrawVertexScreenQuad(). 4x

Update: 22 Aug @ 9:38am

Optimized shaderlib.DrawVertexScreenQuad(). 3x

Update: 22 Aug @ 9:36am

Optimized shaderlib.DrawVertexScreenQuad(). 2x

Update: 22 Aug @ 9:31am

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Update: 22 Aug @ 8:10am

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Update: 22 Aug @ 7:04am

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Update: 22 Aug @ 7:04am

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Update: 22 Aug @ 5:57am

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Update: 13 Aug @ 5:20am

Added VManip support

Update: 13 Aug @ 3:58am

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/