Garry's Mod

Garry's Mod

GShader Library
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Uppdatering: 22 aug @ 9:39

Optimized shaderlib.DrawVertexScreenQuad(). 4x

Uppdatering: 22 aug @ 9:38

Optimized shaderlib.DrawVertexScreenQuad(). 3x

Uppdatering: 22 aug @ 9:36

Optimized shaderlib.DrawVertexScreenQuad(). 2x

Uppdatering: 22 aug @ 9:31

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Uppdatering: 22 aug @ 8:10

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Uppdatering: 22 aug @ 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Uppdatering: 22 aug @ 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Uppdatering: 22 aug @ 5:57

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Uppdatering: 13 aug @ 5:20

Added VManip support

Uppdatering: 13 aug @ 3:58

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/