Garry's Mod
GShader Library
Se afișează 61-70 din 88 intrări
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Actualizare: 22 aug. @ 9:39

Optimized shaderlib.DrawVertexScreenQuad(). 4x

Actualizare: 22 aug. @ 9:38

Optimized shaderlib.DrawVertexScreenQuad(). 3x

Actualizare: 22 aug. @ 9:36

Optimized shaderlib.DrawVertexScreenQuad(). 2x

Actualizare: 22 aug. @ 9:31

Optimized shaderlib.DrawVertexScreenQuad(). Thanks Vogel.

Actualizare: 22 aug. @ 8:10

Chaging hook from CalcView to RenderScene for shaderlib.DrawVertexScreenQuad().

Actualizare: 22 aug. @ 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Actualizare: 22 aug. @ 7:04

Fixed some bugs with shaderlib.DrawVertexScreenQuad()

Actualizare: 22 aug. @ 5:57

Added new function with vertex data input support:
shaderlib.DrawVertexScreenQuad()
U can input vertex data using render.SetModelLighting(0, x, y, z),etc.
More info here:
Example 6[github.com]

Actualizare: 13 aug. @ 5:20

Added VManip support

Actualizare: 13 aug. @ 3:58

Fixed improved normals reconstruction. Added accurate normal reconstruction: https://atyuwen.github.io/posts/normal-reconstruction/