Garry's Mod
Serious Sam: Classic SNPC's
Hiển thị 11-20 trong 124 mục
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Cập nhật: 25 Thg10 @ 9:20am

A bug with a 4-ball Aludran Reptiloid, Highlander was fixed. Now they release exactly 3 balls in a row.
Monsters now shoot or throw projectiles without aim tracking in advance.

Cập nhật: 25 Thg10 @ 8:10am

When attacking with a jump, Kleer does not turn during this action.
Sirian Werebull creates smoke when running. He also runs a little faster now.

Cập nhật: 23 Thg10 @ 10:57am

All range monsters are now standing still to attack enemy from afar.
Cucurbito the pumpkin now plays animation of running with a chainsaw when he sees an enemy, rather than before it was with player.

Cập nhật: 22 Thg10 @ 2:50pm

Marsh-Hoppers from Rigil Kentaurus now turn quickly before jumping.
White trail from rocket of Biomechanoid (large) is now removed 1 second after explosion.

Cập nhật: 22 Thg10 @ 2:13pm

Correction of huge decals of blood from debris, as well as correction of blood on floor when flying Gnars die.

Cập nhật: 22 Thg10 @ 4:49am

Other fixes as well as minor fixes.

Cập nhật: 18 Thg10 @ 3:46pm

Large Lava golem has been slightly fixed.

Cập nhật: 18 Thg10 @ 10:34am

New SNPC's have been added big lava golems and a large lava golem.
It was decided to get rid of wall blood from debris.
Added gears and lava shards when injuring biomechanoids and lava golems.
Blood, as well as debris, disappears a little earlier for optimization.

Cập nhật: 17 Thg10 @ 4:49pm

Blood from debris is now being created on walls and ceilings. Also, blood disappears a little earlier.

Cập nhật: 17 Thg10 @ 3:27pm

Corpses and debrises are now disappearing.
Two new utilities have also been added that prevent corpses and debris from disappearing.
Blood from debris is now evenly created on surface.