Garry's Mod
Serious Sam: Classic SNPC's
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Aggiornamento: 25 ott, 14:09

All monsters stop playing idle sounds and their animations are replaced during attacks when enemy was lost but eventually found again.
Stinger on Arachnoid tail no longer plays sound of a blow when it misses, but plays sound of a miss itself.

Aggiornamento: 25 ott, 13:49

Beheaded rocketeers rockets deal 5 damage each, as it was in original.

Aggiornamento: 25 ott, 13:35

Beheaded firecrackers (Beta versions) can now attack with a chainsaw in close combat.

Aggiornamento: 25 ott, 12:58

Beheaded rocketeers rockets deal exactly (Sometimes) 5 damage each, instead of a bug with 10 damage.

Aggiornamento: 25 ott, 9:20

A bug with a 4-ball Aludran Reptiloid, Highlander was fixed. Now they release exactly 3 balls in a row.
Monsters now shoot or throw projectiles without aim tracking in advance.

Aggiornamento: 25 ott, 8:10

When attacking with a jump, Kleer does not turn during this action.
Sirian Werebull creates smoke when running. He also runs a little faster now.

Aggiornamento: 23 ott, 10:57

All range monsters are now standing still to attack enemy from afar.
Cucurbito the pumpkin now plays animation of running with a chainsaw when he sees an enemy, rather than before it was with player.

Aggiornamento: 22 ott, 14:50

Marsh-Hoppers from Rigil Kentaurus now turn quickly before jumping.
White trail from rocket of Biomechanoid (large) is now removed 1 second after explosion.

Aggiornamento: 22 ott, 14:13

Correction of huge decals of blood from debris, as well as correction of blood on floor when flying Gnars die.

Aggiornamento: 22 ott, 4:49

Other fixes as well as minor fixes.