Garry's Mod
Serious Sam: Classic SNPC's
กำลังแสดง 11-20 จาก 128 รายการ
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อัปเดต: 25 ต.ค. @ 2: 09pm

All monsters stop playing idle sounds and their animations are replaced during attacks when enemy was lost but eventually found again.
Stinger on Arachnoid tail no longer plays sound of a blow when it misses, but plays sound of a miss itself.

อัปเดต: 25 ต.ค. @ 1: 49pm

Beheaded rocketeers rockets deal 5 damage each, as it was in original.

อัปเดต: 25 ต.ค. @ 1: 35pm

Beheaded firecrackers (Beta versions) can now attack with a chainsaw in close combat.

อัปเดต: 25 ต.ค. @ 12: 58pm

Beheaded rocketeers rockets deal exactly (Sometimes) 5 damage each, instead of a bug with 10 damage.

อัปเดต: 25 ต.ค. @ 9: 20am

A bug with a 4-ball Aludran Reptiloid, Highlander was fixed. Now they release exactly 3 balls in a row.
Monsters now shoot or throw projectiles without aim tracking in advance.

อัปเดต: 25 ต.ค. @ 8: 10am

When attacking with a jump, Kleer does not turn during this action.
Sirian Werebull creates smoke when running. He also runs a little faster now.

อัปเดต: 23 ต.ค. @ 10: 57am

All range monsters are now standing still to attack enemy from afar.
Cucurbito the pumpkin now plays animation of running with a chainsaw when he sees an enemy, rather than before it was with player.

อัปเดต: 22 ต.ค. @ 2: 50pm

Marsh-Hoppers from Rigil Kentaurus now turn quickly before jumping.
White trail from rocket of Biomechanoid (large) is now removed 1 second after explosion.

อัปเดต: 22 ต.ค. @ 2: 13pm

Correction of huge decals of blood from debris, as well as correction of blood on floor when flying Gnars die.

อัปเดต: 22 ต.ค. @ 4: 49am

Other fixes as well as minor fixes.