Garry's Mod

Garry's Mod

Serious Sam: Classic SNPC's
Wyświetlanie 11-20 z 125 pozycji
< 1  2  3  4 ... 13 >
Aktualizacja: 25 października o godz. 12:58

Beheaded rocketeers rockets deal exactly (Sometimes) 5 damage each, instead of a bug with 10 damage.

Aktualizacja: 25 października o godz. 9:20

A bug with a 4-ball Aludran Reptiloid, Highlander was fixed. Now they release exactly 3 balls in a row.
Monsters now shoot or throw projectiles without aim tracking in advance.

Aktualizacja: 25 października o godz. 8:10

When attacking with a jump, Kleer does not turn during this action.
Sirian Werebull creates smoke when running. He also runs a little faster now.

Aktualizacja: 23 października o godz. 10:57

All range monsters are now standing still to attack enemy from afar.
Cucurbito the pumpkin now plays animation of running with a chainsaw when he sees an enemy, rather than before it was with player.

Aktualizacja: 22 października o godz. 14:50

Marsh-Hoppers from Rigil Kentaurus now turn quickly before jumping.
White trail from rocket of Biomechanoid (large) is now removed 1 second after explosion.

Aktualizacja: 22 października o godz. 14:13

Correction of huge decals of blood from debris, as well as correction of blood on floor when flying Gnars die.

Aktualizacja: 22 października o godz. 4:49

Other fixes as well as minor fixes.

Aktualizacja: 18 października o godz. 15:46

Large Lava golem has been slightly fixed.

Aktualizacja: 18 października o godz. 10:34

New SNPC's have been added big lava golems and a large lava golem.
It was decided to get rid of wall blood from debris.
Added gears and lava shards when injuring biomechanoids and lava golems.
Blood, as well as debris, disappears a little earlier for optimization.

Aktualizacja: 17 października o godz. 16:49

Blood from debris is now being created on walls and ceilings. Also, blood disappears a little earlier.