Garry's Mod
Serious Sam: Classic SNPC's
Показані результати 1–10 із 114
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Оновлено: 25 жовт. о 9:20

A bug with a 4-ball Aludran Reptiloid, Highlander was fixed. Now they release exactly 3 balls in a row.
Monsters now shoot or throw projectiles without aim tracking in advance.

Оновлено: 25 жовт. о 8:10

When attacking with a jump, Kleer does not turn during this action.
Sirian Werebull creates smoke when running. He also runs a little faster now.

Оновлено: 23 жовт. о 10:57

All range monsters are now standing still to attack enemy from afar.
Cucurbito the pumpkin now plays animation of running with a chainsaw when he sees an enemy, rather than before it was with player.

Оновлено: 22 жовт. о 14:50

Marsh-Hoppers from Rigil Kentaurus now turn quickly before jumping.
White trail from rocket of Biomechanoid (large) is now removed 1 second after explosion.

Оновлено: 22 жовт. о 14:13

Correction of huge decals of blood from debris, as well as correction of blood on floor when flying Gnars die.

Оновлено: 22 жовт. о 4:49

Other fixes as well as minor fixes.

Оновлено: 18 жовт. о 15:46

Large Lava golem has been slightly fixed.

Оновлено: 18 жовт. о 10:34

New SNPC's have been added big lava golems and a large lava golem.
It was decided to get rid of wall blood from debris.
Added gears and lava shards when injuring biomechanoids and lava golems.
Blood, as well as debris, disappears a little earlier for optimization.

Оновлено: 17 жовт. о 16:49

Blood from debris is now being created on walls and ceilings. Also, blood disappears a little earlier.

Оновлено: 17 жовт. о 15:27

Corpses and debrises are now disappearing.
Two new utilities have also been added that prevent corpses and debris from disappearing.
Blood from debris is now evenly created on surface.