Garry's Mod
Serious Sam: Classic SNPC's
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Actualización: 25 OCT a las 9:20

A bug with a 4-ball Aludran Reptiloid, Highlander was fixed. Now they release exactly 3 balls in a row.
Monsters now shoot or throw projectiles without aim tracking in advance.

Actualización: 25 OCT a las 8:10

When attacking with a jump, Kleer does not turn during this action.
Sirian Werebull creates smoke when running. He also runs a little faster now.

Actualización: 23 OCT a las 10:57

All range monsters are now standing still to attack enemy from afar.
Cucurbito the pumpkin now plays animation of running with a chainsaw when he sees an enemy, rather than before it was with player.

Actualización: 22 OCT a las 14:50

Marsh-Hoppers from Rigil Kentaurus now turn quickly before jumping.
White trail from rocket of Biomechanoid (large) is now removed 1 second after explosion.

Actualización: 22 OCT a las 14:13

Correction of huge decals of blood from debris, as well as correction of blood on floor when flying Gnars die.

Actualización: 22 OCT a las 4:49

Other fixes as well as minor fixes.

Actualización: 18 OCT a las 15:46

Large Lava golem has been slightly fixed.

Actualización: 18 OCT a las 10:34

New SNPC's have been added big lava golems and a large lava golem.
It was decided to get rid of wall blood from debris.
Added gears and lava shards when injuring biomechanoids and lava golems.
Blood, as well as debris, disappears a little earlier for optimization.

Actualización: 17 OCT a las 16:49

Blood from debris is now being created on walls and ceilings. Also, blood disappears a little earlier.

Actualización: 17 OCT a las 15:27

Corpses and debrises are now disappearing.
Two new utilities have also been added that prevent corpses and debris from disappearing.
Blood from debris is now evenly created on surface.