Garry's Mod

Garry's Mod

Serious Sam: Classic SNPC's
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Update: 25 Oct @ 9:20am

A bug with a 4-ball Aludran Reptiloid, Highlander was fixed. Now they release exactly 3 balls in a row.
Monsters now shoot or throw projectiles without aim tracking in advance.

Update: 25 Oct @ 8:10am

When attacking with a jump, Kleer does not turn during this action.
Sirian Werebull creates smoke when running. He also runs a little faster now.

Update: 23 Oct @ 10:57am

All range monsters are now standing still to attack enemy from afar.
Cucurbito the pumpkin now plays animation of running with a chainsaw when he sees an enemy, rather than before it was with player.

Update: 22 Oct @ 2:50pm

Marsh-Hoppers from Rigil Kentaurus now turn quickly before jumping.
White trail from rocket of Biomechanoid (large) is now removed 1 second after explosion.

Update: 22 Oct @ 2:13pm

Correction of huge decals of blood from debris, as well as correction of blood on floor when flying Gnars die.

Update: 22 Oct @ 4:49am

Other fixes as well as minor fixes.

Update: 18 Oct @ 3:46pm

Large Lava golem has been slightly fixed.

Update: 18 Oct @ 10:34am

New SNPC's have been added big lava golems and a large lava golem.
It was decided to get rid of wall blood from debris.
Added gears and lava shards when injuring biomechanoids and lava golems.
Blood, as well as debris, disappears a little earlier for optimization.

Update: 17 Oct @ 4:49pm

Blood from debris is now being created on walls and ceilings. Also, blood disappears a little earlier.

Update: 17 Oct @ 3:27pm

Corpses and debrises are now disappearing.
Two new utilities have also been added that prevent corpses and debris from disappearing.
Blood from debris is now evenly created on surface.