Garry's Mod
Serious Sam: Classic SNPC's
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更新:10月25日 @ 9時20分

A bug with a 4-ball Aludran Reptiloid, Highlander was fixed. Now they release exactly 3 balls in a row.
Monsters now shoot or throw projectiles without aim tracking in advance.

更新:10月25日 @ 8時10分

When attacking with a jump, Kleer does not turn during this action.
Sirian Werebull creates smoke when running. He also runs a little faster now.

更新:10月23日 @ 10時57分

All range monsters are now standing still to attack enemy from afar.
Cucurbito the pumpkin now plays animation of running with a chainsaw when he sees an enemy, rather than before it was with player.

更新:10月22日 @ 14時50分

Marsh-Hoppers from Rigil Kentaurus now turn quickly before jumping.
White trail from rocket of Biomechanoid (large) is now removed 1 second after explosion.

更新:10月22日 @ 14時13分

Correction of huge decals of blood from debris, as well as correction of blood on floor when flying Gnars die.

更新:10月22日 @ 4時49分

Other fixes as well as minor fixes.

更新:10月18日 @ 15時46分

Large Lava golem has been slightly fixed.

更新:10月18日 @ 10時34分

New SNPC's have been added big lava golems and a large lava golem.
It was decided to get rid of wall blood from debris.
Added gears and lava shards when injuring biomechanoids and lava golems.
Blood, as well as debris, disappears a little earlier for optimization.

更新:10月17日 @ 16時49分

Blood from debris is now being created on walls and ceilings. Also, blood disappears a little earlier.

更新:10月17日 @ 15時27分

Corpses and debrises are now disappearing.
Two new utilities have also been added that prevent corpses and debris from disappearing.
Blood from debris is now evenly created on surface.