Garry's Mod

Garry's Mod

Serious Sam: Classic SNPC's
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Update: 25 okt om 9:20

A bug with a 4-ball Aludran Reptiloid, Highlander was fixed. Now they release exactly 3 balls in a row.
Monsters now shoot or throw projectiles without aim tracking in advance.

Update: 25 okt om 8:10

When attacking with a jump, Kleer does not turn during this action.
Sirian Werebull creates smoke when running. He also runs a little faster now.

Update: 23 okt om 10:57

All range monsters are now standing still to attack enemy from afar.
Cucurbito the pumpkin now plays animation of running with a chainsaw when he sees an enemy, rather than before it was with player.

Update: 22 okt om 14:50

Marsh-Hoppers from Rigil Kentaurus now turn quickly before jumping.
White trail from rocket of Biomechanoid (large) is now removed 1 second after explosion.

Update: 22 okt om 14:13

Correction of huge decals of blood from debris, as well as correction of blood on floor when flying Gnars die.

Update: 22 okt om 4:49

Other fixes as well as minor fixes.

Update: 18 okt om 15:46

Large Lava golem has been slightly fixed.

Update: 18 okt om 10:34

New SNPC's have been added big lava golems and a large lava golem.
It was decided to get rid of wall blood from debris.
Added gears and lava shards when injuring biomechanoids and lava golems.
Blood, as well as debris, disappears a little earlier for optimization.

Update: 17 okt om 16:49

Blood from debris is now being created on walls and ceilings. Also, blood disappears a little earlier.

Update: 17 okt om 15:27

Corpses and debrises are now disappearing.
Two new utilities have also been added that prevent corpses and debris from disappearing.
Blood from debris is now evenly created on surface.