Garry's Mod

Garry's Mod

Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]
Ergebnisse 1–10 von 13
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Update: 4. Aug. um 22:19
von Froze

- removed name debug showing

Update: 4. Aug. um 19:51
von Froze

- d1_citadel_01 blacklisted

Update: 3. Aug. um 22:32
von Froze

- improved dropship replacement logic to avoid errors

Update: 24. Jul. um 23:10
von Froze

- fixed bug where all vj npcs, not just replacements are friendly with combines
- fixed bug in outland_05 where bridge npcs get replaced

Update: 19. Jul. um 18:52
von Froze

- added valid check in think when looping through cached table

Update: 15. Jul. um 21:26
von Froze

- fixed npcs being friendly with each other (e.g antlions and turrets)

Update: 15. Jul. um 19:39
von Froze

- dropship spawned npcs will immediately move now
- fixed:
[Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]] lua/autorun/hl2_combine_replacer.lua:936: attempt to call method 'MaintainAlertBehavior' (a nil value)
1. unknown - lua/autorun/hl2_combine_replacer.lua:936 [Custom Combine Replacer - [HL2, HL2 Ep1, HL2 Ep2, HL2 Lost Coast]] lua/autorun/hl2_combine_replacer.lua:928: attempt to index local 'new_ent' (a nil value)
1. unknown - lua/autorun/hl2_combine_replacer.lua:928 Happened in coast10 light house map where dropship dropping a combine

Update: 15. Jul. um 2:35
von Froze

- fixed bugs with NPC No Collide Each Other addon
(https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3453352175)

Update: 15. Jul. um 1:05
von Froze

Update: 14. Jul. um 23:53
von Froze

turned off debug mode godmode