Garry's Mod

Garry's Mod

Lynch’s NPCs Essentials
目前顯示第 11-17 項,共 17 項
< 1  >
更新:6 月 24 日 @ 上午 9:09
Lynch 發表

VERSION 1.3

• Minor tweaks and optimizations
• Added configuration options to set maximum health for: Citizens, Combine Soldiers, Metropolice, and all Zombie types
• Added configurable weapon damage scaling for: Citizens, Combine Soldiers, and Metropolice
• Increased the frequency of aggressive movement behavior - NPCs are now more likely to reposition during combat
• New option: Match NPC movement speed to player running speed (applies to Combine Soldiers, Citizens, and Metropolice)
• New option: Slight speed boost for all Zombie types
• Tweaked “move on damage” logic - NPCs are now significantly more likely to relocate after taking damage
• Hopefully fixed a Lua error caused by Nextbots/SNPCs sharing class names or IDs with HL2 NPCs when executing the gunshot detection logic

更新:6 月 23 日 @ 上午 8:29
Lynch 發表

VERSION 1.2

A mistake was made, we have learned.
• Massive optimization has been implemented.

更新:6 月 23 日 @ 上午 1:35
Lynch 發表

VERSION 1.1

• Minor adjustments
• HP regeneration value and interval are now adjustable
• Added a new feature: Hand signals during combat for Combine Soldiers

更新:6 月 22 日 @ 上午 12:41
Lynch 發表

VERSION 1.0

• Public release

更新:6 月 22 日 @ 上午 12:37
Lynch 發表

更新:6 月 21 日 @ 下午 11:59
Lynch 發表

更新:6 月 21 日 @ 下午 11:52
Lynch 發表