Garry's Mod

Garry's Mod

Lynch’s NPCs Essentials
Näytetään 11–17 / 17
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Päivitys: 24.6. klo 9.09
tekijältä Lynch

VERSION 1.3

• Minor tweaks and optimizations
• Added configuration options to set maximum health for: Citizens, Combine Soldiers, Metropolice, and all Zombie types
• Added configurable weapon damage scaling for: Citizens, Combine Soldiers, and Metropolice
• Increased the frequency of aggressive movement behavior - NPCs are now more likely to reposition during combat
• New option: Match NPC movement speed to player running speed (applies to Combine Soldiers, Citizens, and Metropolice)
• New option: Slight speed boost for all Zombie types
• Tweaked “move on damage” logic - NPCs are now significantly more likely to relocate after taking damage
• Hopefully fixed a Lua error caused by Nextbots/SNPCs sharing class names or IDs with HL2 NPCs when executing the gunshot detection logic

Päivitys: 23.6. klo 8.29
tekijältä Lynch

VERSION 1.2

A mistake was made, we have learned.
• Massive optimization has been implemented.

Päivitys: 23.6. klo 1.35
tekijältä Lynch

VERSION 1.1

• Minor adjustments
• HP regeneration value and interval are now adjustable
• Added a new feature: Hand signals during combat for Combine Soldiers

Päivitys: 22.6. klo 0.41
tekijältä Lynch

VERSION 1.0

• Public release

Päivitys: 22.6. klo 0.37
tekijältä Lynch

Päivitys: 21.6. klo 23.59
tekijältä Lynch

Päivitys: 21.6. klo 23.52
tekijältä Lynch