Garry's Mod

Garry's Mod

Lynch’s NPCs Essentials
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Uppdatering: 24 jun @ 9:09

VERSION 1.3

• Minor tweaks and optimizations
• Added configuration options to set maximum health for: Citizens, Combine Soldiers, Metropolice, and all Zombie types
• Added configurable weapon damage scaling for: Citizens, Combine Soldiers, and Metropolice
• Increased the frequency of aggressive movement behavior - NPCs are now more likely to reposition during combat
• New option: Match NPC movement speed to player running speed (applies to Combine Soldiers, Citizens, and Metropolice)
• New option: Slight speed boost for all Zombie types
• Tweaked “move on damage” logic - NPCs are now significantly more likely to relocate after taking damage
• Hopefully fixed a Lua error caused by Nextbots/SNPCs sharing class names or IDs with HL2 NPCs when executing the gunshot detection logic

Uppdatering: 23 jun @ 8:29

VERSION 1.2

A mistake was made, we have learned.
• Massive optimization has been implemented.

Uppdatering: 23 jun @ 1:35

VERSION 1.1

• Minor adjustments
• HP regeneration value and interval are now adjustable
• Added a new feature: Hand signals during combat for Combine Soldiers

Uppdatering: 22 jun @ 0:41

VERSION 1.0

• Public release

Uppdatering: 22 jun @ 0:37

Uppdatering: 21 jun @ 23:59

Uppdatering: 21 jun @ 23:52