Garry's Mod
Lynch’s NPCs Essentials
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Actualización: 24 JUN a las 9:09 a. m.
por Lynch

VERSION 1.3

• Minor tweaks and optimizations
• Added configuration options to set maximum health for: Citizens, Combine Soldiers, Metropolice, and all Zombie types
• Added configurable weapon damage scaling for: Citizens, Combine Soldiers, and Metropolice
• Increased the frequency of aggressive movement behavior - NPCs are now more likely to reposition during combat
• New option: Match NPC movement speed to player running speed (applies to Combine Soldiers, Citizens, and Metropolice)
• New option: Slight speed boost for all Zombie types
• Tweaked “move on damage” logic - NPCs are now significantly more likely to relocate after taking damage
• Hopefully fixed a Lua error caused by Nextbots/SNPCs sharing class names or IDs with HL2 NPCs when executing the gunshot detection logic

Actualización: 23 JUN a las 8:29 a. m.
por Lynch

VERSION 1.2

A mistake was made, we have learned.
• Massive optimization has been implemented.

Actualización: 23 JUN a las 1:35 a. m.
por Lynch

VERSION 1.1

• Minor adjustments
• HP regeneration value and interval are now adjustable
• Added a new feature: Hand signals during combat for Combine Soldiers

Actualización: 22 JUN a las 12:41 a. m.
por Lynch

VERSION 1.0

• Public release

Actualización: 22 JUN a las 12:37 a. m.
por Lynch

Actualización: 21 JUN a las 11:59 p. m.
por Lynch

Actualización: 21 JUN a las 11:52 p. m.
por Lynch