Garry's Mod

Garry's Mod

BattleBeats | Ambient and Combat music
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Update: 30 Sep @ 5:10am

  • Fixed changing priority for tracks with an already assigned NPC not working

Update: 25 Sep @ 1:10pm

Major Update

  • NPCs can now be assigned to combat tracks (details below)
  • Tracks can now have offsets - the first time they play, they’ll start from the offset
  • Improved options UI
  • Added version label to pack UI
  • Moved BattleBeats data to data/battlebeats folder
  • All saved paths are now validated - if you excluded a track from a pack and later deleted that pack, it will now be removed automatically
  • Further improved FadeMusic function

You can now assign NPC classes to specific tracks. Assigned tracks support five priority levels, where 1 is the highest. Tracks with higher priority will override those with lower priority, making it useful for setting up custom fighting scenarios

Update: 6 Sep @ 11:48am

  • Small fix

Update: 6 Sep @ 11:03am

  • Improved fade function and added additional failsafes

Update: 6 Sep @ 10:40am

  • Fixed audio glitches

Update: 6 Sep @ 9:52am

  • Possible fix for "ghost tracks"

Update: 4 Sep @ 6:10am

  • Fixed: lua/autorun/client/cl_battlebeats_pack_selector.lua:15 - Tried to use a NULL Panel!
  • Hovering over the player bar in the track previewer now shows the time above the cursor (like on YouTube)
  • Renamed track status from "Enabled/Disabled" to "Included/Excluded"

Update: 31 Aug @ 8:30am

  • Major code restructuring
  • Long track names in the track previewer will now be properly truncated and displayed when hovering over the panel
  • Notifications will now briefly show which pack a track is played from

Update: 21 Aug @ 10:43am

  • Fixed rare "bad argument #1 to 'PlayFile' (string expected, got nil)" error during cleanup
  • Notification visualizer is now more 'alive'
  • Visualizer smoothing is now enabled by default
  • Notification position can now be changed

Update: 20 Aug @ 3:45pm

  • Fixed issue where the "NPC Fight Triggers Combat" setting was not working
  • Added missing "NPC Fight Triggers Combat" setting to the options GUI
  • Minor code optimizations