Garry's Mod

Garry's Mod

BattleBeats | Ambient and Combat music
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Update: 12 Jun @ 5:48am

  • Added resource.AddFile() to prevent missing textures for clients
  • Added separate volume sliders for ambient and combat tracks
  • Old volume slider now functions as a master volume control
  • Improved music fading behavior when only ambient or combat music is enabled
  • Moved advanced notification options to the Notifications settings tab for better clarity
  • Minor UI adjustments and improvements

Update: 9 Jun @ 5:57am

  • “Combat requires line of sight” option is now enabled by default
  • Fixed an issue where music volume wouldn’t fade correctly when only ambient or combat was enabled, by temporarily disabling fading in those cases

Update: 7 Jun @ 10:44am

  • Changed default ambient and combat wait time values from 20 to 40 seconds
  • Added a new Server Settings tab for server-side configuration

Update: 2 Jun @ 11:56am

  • Important timers are now protected using pcall for better error handling
  • Track selection menu header can now be extended
  • Added Enable All and Disable All buttons to the track selector
  • Introduced a new UI for the pack selector
  • Added a suggestion panel that appears when no music packs are installed
  • Reworked the volume warning label for better clarity
  • Fixed track preview notification not hiding after closing the menu
  • Added two new server options:
     – Max search distance
     – Combat cooldown

Update: 29 May @ 2:37pm

  • Track previewer now stays open when launched via the context menu - you can now use BattleBeats as a standalone music player
  • Combat can now be triggered by NPCs fighting each other (disabled by default)
  • Added option to minimize the UI window
  • Added UI sounds
  • Added option to favorite tracks in the track previewer
  • Added option to enable/disable notifications during track preview (enabled by default)
  • Added a loop feature to the track previewer
  • Added a skip disabled tracks feature to the track previewer
  • Improved loading and saving of excluded tracks
  • Fixed menu being able to open multiple times via the context menu
  • Fixed "Exclusive Play" not working correctly on startup
  • Track previewer UI now stays open when switching between packs
  • Separated code into multiple files for better readability and maintainability
  • Combat state switching is now disabled while previewing a track

Update: 25 May @ 1:58pm

  • Added forward and backward buttons to the track previewer to easily browse through tracks
  • Added a BattleBeats shortcut to the context menu
  • Added the ability to copy a track’s file path directly from the previewer
  • Debug mode now loads even incorrectly structured packs and shows detailed error info
  • Fixed track preview volume not updating in real-time
  • Minor UI changes and general fixes

Update: 22 May @ 4:28pm

  • Added 3 new options:
     - Always continue previous track
     - Continue mode
     - Auto popup disable
  • Changed NPC detection to a faster method
  • Fixed an issue where pack selection wouldn't save if no packs were selected
  • Fixed "Exclusive Play" sometimes being active even when disabled
  • Improved error handling for track previews
  • Error messages now include error codes and types for easier debugging

Update: 12 May @ 5:33am

  • Further improved packs loading

Update: 12 May @ 1:42am

  • More UI changes and refinements
  • Previewed music will now continue playing after closing the pack selector
  • Changes are now saved automatically when closing the pack selector

Update: 10 May @ 11:43am

  • Minor UI overhaul
  • Optimized packs loading
  • Replaced "Preview Track" button with a proper track player
  • Added a warning message if nombat is enabled