Garry's Mod

Garry's Mod

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BattleBeats | Ambient and Combat music
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Content Type: Addon
Addon Type: Server content
Addon Tags: Fun, Movie
File Size
Posted
Updated
514.159 KB
1 May @ 8:53am
30 Sep @ 5:10am
43 Change Notes ( view )

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BattleBeats | Ambient and Combat music

In 1 collection by ricky dicky doo dah grimes
BattleBeats Packs
52 items
Description
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What is BattleBeats?
BattleBeats is a modular music system similar to Nombat. It automatically detects when you're in combat and plays combat tracks, while ambient music fills the silence when you're exploring. The goal is to improve everything Nombat did right, while making music pack creation and management easier

Compatible with existing Nombat, SBM and 16th Note packs. Just disable their respective base addons and BattleBeats will automatically pick them up

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Features
  • PvP, PvE, and EvE support - each highly customizable
  • Assign tracks to individual NPCs - when engaging them in combat, their designated theme will automatically play
  • Supports Nombat, SBM and 16th Note packs
  • Compatible with most NPC bases including (VJ BASE and DRG BASE)
  • User-friendly interface - every option comes with a clear description and tooltip
  • Player-controlled experience - most features and settings work independently of the server you're on
  • Saves your preferences and excluded tracks
  • In-game notification that shows current track name with animated visualizer bars
  • Built-in UI for browsing, previewing, and managing packs
  • Advanced settings for volume, notifications, track behavior, and more

You can customize BattleBeats using the options in: Q Menu > Utilities > BattleBeats - or simply by using the options GUI in the pack selector

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For Pack Creators
  • Super easy pack creation - no Lua scripting required
  • No need to match the number of ambient and combat tracks
  • Track names can be actual song titles - no more confusing letter codes

Want to create your own pack? You can do it in under a minute
Click here to view the pack creation guide

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Sample Music Packs
Not sure where to start? Here are some packs you can try right away:

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In-depth comparison

Feature
BattleBeats
SBM
Nombat
16th Note

User Interface
✅ Full UI
❌ None
😐 Basic pack selector
😐 Basic pack selector + song picker
Combat Environments
✅ PvP, PvE and EvE
😐 PvE only
😐 PvE only
✅ PvP and PvE
Volume Control
✅ Master, Ambient, Combat
✅ Ambient + Combat
❌ One volume setting
✅ Ambient + Combat
NPC / Track Mapping
✅ Assign tracks with priorities per NPC in-game
❌ None
❌ None
❌ None
Track Switching Behavior
✅ Switch between tracks by wait time, pack, or mode
✅ Switch by enemy type
❌ N/A
😐 Switch between tracks by pack
Continue Previous Track
✅ Resume or Background Modes
❌ None
😐 Background play only
😐 Background play only
Line of Sight Combat Detection
✅ Toggleable
❌ None
😐 Requires superadmin
✅ Toggleable
Notifications
✅ Customizable on-screen notifications
❌ None
❌ None
😐 Basic text notification
Track Preview
✅ In-game track previewer
❌ None
❌ None
❌ None
Pack Creation
✅ Drag & drop files - no config needed
😐 Needs track length in filename
❌ Nightmare of coded names and editing lua
✅ Drag & drop files - no config needed
Third-party Compatibility
✅ Supports SBM, Nombat and 16th Note packs
❌ Own format only
❌ Own format only
😐 Supports Nombat only

Think it sounds complicated? Relax, BattleBeats makes it easy. Choose a pack and you’re ready to go

Want to have a peek inside? You can check out the code in this GitHub Repository[github.com]



[ko-fi.com]
Popular Discussions View All (4)
16
6 Sep @ 11:13am
"Best Music System On Workshop" He was not kidding. Pretty underrated add-on.
SAB_The_Human
2
14 Sep @ 1:31am
tracks are desynced
catperson6
8
19 Sep @ 7:01am
PINNED: HOW TO CREATE PACKS
ricky dicky doo dah grimes
97 Comments
qwertypop727 30 Sep @ 5:23am 
Now it works
ricky dicky doo dah grimes  [author] 30 Sep @ 5:10am 
should be fixed now
qwertypop727 30 Sep @ 3:37am 
For some reason, my priority doesn't change when I want to change it for assigned npc.
ricky dicky doo dah grimes  [author] 29 Sep @ 9:33am 
You can try loading packs using debug mode, since it doesn’t rely on engine.GetAddons()
ricky dicky doo dah grimes  [author] 29 Sep @ 9:32am 
I didn’t specify it to check only the C:/ drive. Maybe this bug is related to engine.GetAddons() only searching the drive where Steam is installed? Not sure
mosseater 29 Sep @ 9:23am 
does it only check the c drive for music packs? it stopped working after i moved my gmod installation to my external hard drive
catperson6 22 Sep @ 11:37am 
for now i'll just use 16th note whenever i want synced tracks
catperson6 22 Sep @ 11:36am 
yea, the code i wrote is also like, really bad and breaks most of the time
ricky dicky doo dah grimes  [author] 22 Sep @ 11:27am 
The state switching and play functions are very fragile and generally a pain to work with. It took me two days just to get a track from an assigned NPC to play correctly and its still barely working. I might add your request in the future but for now its not my top priority
catperson6 22 Sep @ 10:26am 
ok so i tried to add synchronization myself but its completely broken