XCOM 2
Space Marine 2 Deathwatch Armor (Warhammer 40k)
Viser 1–10 av 11 bidrag
< 1  2 >
Oppdatering: 20. juli @ 21.30

- Added Upper Face Prop: Backpack Shield
- Added Left Forearm: Shield (will clip through some guns)

These are purely cosmetic and have no gameplay effects

Oppdatering: 6. juli @ 7.38

- Assigned DLCName to items so you can control spawn rate in gameplay options

Oppdatering: 7. mai @ 19.38

- Fixed tinting without DollHouse (thanks Max)

Oppdatering: 3. mai @ 13.27

- Added helmet with radio
- Added tintable helmets
- Reworked textures/materials, colors/tints should be brighter, "shininess" should be more appropriately assigned
- Updated meshes for helmet, torso, arms, legs, cloak, hood (down)
- Updated some item descriptions

Oppdatering: 22. apr. @ 16.25

- Brightened textures, colors from the chapter shoulders should look better now, the white from the Black Templars' items should pop more, and you can actually see the knee markings now

Oppdatering: 4. apr. @ 7.20

- Cooked assets for smaller file size
- Added undersuit fingers, did anyone even notice they were missing?
- Increased poly count for some meshes like belt and shoulders
- Adjusted right Deathwatch shoulder

Oppdatering: 29. mars @ 7.42

- Added some flipped shoulder options, mostly for use with other armor mods

Oppdatering: 21. mars @ 13.21

- Fixed tinting to secondary color
- Changed cloak items to always include a hood
- Adjusted texture LODs, things should look sharper now

Oppdatering: 18. mars @ 12.57

- Scaled up helmets to cover most heads
- Reduced unutilized texture sizes
- Minor mesh adjustments

Oppdatering: 14. mars @ 7.37

Fixed (thanks Max): Hood and cloak "insides" are transparent
Arms/forearms adjustment