XCOM 2
Space Marine 2 Deathwatch Armor (Warhammer 40k)
Mostrando 1-10 de 11 aportaciones
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Actualización: 20 JUL a las 9:30 p. m.
por Player

- Added Upper Face Prop: Backpack Shield
- Added Left Forearm: Shield (will clip through some guns)

These are purely cosmetic and have no gameplay effects

Actualización: 6 JUL a las 7:38 a. m.
por Player

- Assigned DLCName to items so you can control spawn rate in gameplay options

Actualización: 7 MAY a las 7:38 p. m.
por Player

- Fixed tinting without DollHouse (thanks Max)

Actualización: 3 MAY a las 1:27 p. m.
por Player

- Added helmet with radio
- Added tintable helmets
- Reworked textures/materials, colors/tints should be brighter, "shininess" should be more appropriately assigned
- Updated meshes for helmet, torso, arms, legs, cloak, hood (down)
- Updated some item descriptions

Actualización: 22 ABR a las 4:25 p. m.
por Player

- Brightened textures, colors from the chapter shoulders should look better now, the white from the Black Templars' items should pop more, and you can actually see the knee markings now

Actualización: 4 ABR a las 7:20 a. m.
por Player

- Cooked assets for smaller file size
- Added undersuit fingers, did anyone even notice they were missing?
- Increased poly count for some meshes like belt and shoulders
- Adjusted right Deathwatch shoulder

Actualización: 29 MAR a las 7:42 a. m.
por Player

- Added some flipped shoulder options, mostly for use with other armor mods

Actualización: 21 MAR a las 1:21 p. m.
por Player

- Fixed tinting to secondary color
- Changed cloak items to always include a hood
- Adjusted texture LODs, things should look sharper now

Actualización: 18 MAR a las 12:57 p. m.
por Player

- Scaled up helmets to cover most heads
- Reduced unutilized texture sizes
- Minor mesh adjustments

Actualización: 14 MAR a las 7:37 a. m.
por Player

Fixed (thanks Max): Hood and cloak "insides" are transparent
Arms/forearms adjustment