Garry's Mod

Garry's Mod

VRMod x64 - Extended
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Update: 29 Jul @ 2:41am

-Improvements: VRmod is not communicating with backend if not focused instead of rendering cursed textures
-Fixed crash when switching from empty_hands to another c_hands model
-Picked ragdoll physics improvements
-API: Added server side velocity (normal + relative) + exposed some utils
-Various performance optimizations and bug fixes

Update: 27 Jul @ 5:34pm

-Fixed: original ent is not removed if weapon is not in the flat2vr list on pickup
-Dev: drop weapon blacklist will respect self.undroppable = true

Update: 27 Jul @ 11:16am

-Replacing Flat2VR swep on pickup. If player has it , gotta get some extra ammo.
-Controller offsets now actually useful (probably will need to reset that in settings, as I changed defaults)

Update: 26 Jul @ 5:37pm

-Pickup: hand that is holding a prop will not be looking for a new pickup target

Update: 26 Jul @ 5:20pm

-Pickup: halos are now different colors for each hand, returned ability to re-grab the prop with the other hand
-Physhands: booster range in case somebody not reaching

Update: 26 Jul @ 10:09am

-Bugfixes for the new pickup system

Update: 26 Jul @ 8:03am

-Added smoothing for hands and viewmodel, now you don't look like you run away from rehab.
-Fixed Flat2VR replacement, now it works on respawn and properly restores models on VRMod_Exit event.

Update: 26 Jul @ 12:31am

-Optimized hand/weapons collisions behavior. Code is more robust, collision boxes for weapons are cached and survives admin cleanup.
-Pickup system: Initial target selection moved to the client. Server now mostly validates the weight before handling the movement logic. This should reduce load on the server.
-Added pickup halo (can be disabled in gameplay tab)
-Ragdoll picking up logic is improved by simulating soft-body skeleton. Less flying around, however if you use gibs mods it's still might turn in a bit of chaos.

Update: 25 Jul @ 12:21pm

-Numpad is now fully functional and can be recognized by the VGUI

Thanks to Grocel for the hint :)

Update: 24 Jul @ 2:45pm

-Fixed screwed up player model after changing without respawn (with Enhanced PlayerModel Selector)