Garry's Mod
VRMod x64 - Extended
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Actualización: 1 AGO a las 1:09 p. m.

-API: optimized code, cached what's possible, added angular velocites to the server side
-Melee: Velocity and damage calculations are now done on the server side to avoid cheating
-Physics: Hand/Weapon collisions are now using ShadowControl, looks a bit better in multiplayer. HandVel applied to dropped object (per bone for rags)
-Collisions: Improved collisions, added offset, optimized computing logic + fallback to world model
-Debug: added real time collision visualization (in gameplay tab)
-Multiplayer: Fixed broken physics collision for sweps when running on dedicated server, added ownership to the rag that is produced from NPC, so the player can cleanup/undo. Fixed issue when rag would not get up even if "alive" after dropping.Various polishing and optimizations.

Actualización: 30 JUL a las 8:24 p. m.

-Fixed melee that I broke yesterday by filtering out player

Actualización: 30 JUL a las 7:48 p. m.

-Pickup: halo filtering improvements ( if you still see halo around non pickable object set vrmod_pickup_debug 1 and tell me what you got)
-Pickup: improved physics of ragdolls when dropping. Should be more realistic and fix the issue of them bouncing around the map like crazy

Actualización: 29 JUL a las 1:54 p. m.

-Minor bug fixes

Actualización: 29 JUL a las 7:21 a. m.

-Using w_models for collision instead of c_ ones
-Dev: Added more utils
-Reduced damping when rags are dropped

Actualización: 29 JUL a las 2:41 a. m.

-Improvements: VRmod is not communicating with backend if not focused instead of rendering cursed textures
-Fixed crash when switching from empty_hands to another c_hands model
-Picked ragdoll physics improvements
-API: Added server side velocity (normal + relative) + exposed some utils
-Various performance optimizations and bug fixes

Actualización: 27 JUL a las 5:34 p. m.

-Fixed: original ent is not removed if weapon is not in the flat2vr list on pickup
-Dev: drop weapon blacklist will respect self.undroppable = true

Actualización: 27 JUL a las 11:16 a. m.

-Replacing Flat2VR swep on pickup. If player has it , gotta get some extra ammo.
-Controller offsets now actually useful (probably will need to reset that in settings, as I changed defaults)

Actualización: 26 JUL a las 5:37 p. m.

-Pickup: hand that is holding a prop will not be looking for a new pickup target

Actualización: 26 JUL a las 5:20 p. m.

-Pickup: halos are now different colors for each hand, returned ability to re-grab the prop with the other hand
-Physhands: booster range in case somebody not reaching