Garry's Mod
VRMod x64 - Extended
Показані результати 21–30 із 141
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Оновлено: 16 серп. о 1:11

-Sync of collisions between client and server
-Fixed bug where prop phys would stuck on the fallback defaults if the box wasn't computed yet

Оновлено: 15 серп. о 14:42

-Polishing of collisions: Adjusted positions, made sure that the offset is consistent across melee, walls and prop collisions.
-Better detection of melee weapons based on viewmodel offset
-Precomputing the collision box in melee in advance rather than fetching right before the hit.
-Added eye scale offset to rendering tab
-Added server side convar to disable melee for everyone on the server
-Fixed bug where left hand would apply the same type of damage if one is using melee weapon with a hook override

Оновлено: 14 серп. о 16:26

-Attempt to fix bindings for Valve Index controllers

Оновлено: 14 серп. о 15:37

-Adjusted eye offset

Оновлено: 14 серп. о 15:24

-Collisions are moved in the same loop as tracking and applied on the controllers poses instead of the frame
-Improved accuracy of weapon collisions, now they are independent to hand collisions.
-Client side API reverted to raw data, due to the collisions being applied prior generating the frame.

Оновлено: 13 серп. о 12:22

-Clientside API optimization
-ViewModel rendering optimization (mostly addressing ArcVR issues)

Оновлено: 12 серп. о 17:22

Fixed issue where other players are not updating movement

Оновлено: 12 серп. о 15:56

reverted back

Оновлено: 12 серп. о 15:40

second attempt to fix multiplayer issue

Оновлено: 12 серп. о 15:23

attempt to fix multiplayer issue