Total War: SHOGUN 2

Total War: SHOGUN 2

Master of Strategy FOTS - Growth | Building rebalance
Näytetään 11–20 / 27
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Päivitys: 24.3. klo 20.39
tekijältä TechPower$

nerfed industrial buildings - they was too OP. But even now, they are generating a lot of revenue

Rebalance school - Schools give 3x more research points. But now they're not reducing admin cost

Päivitys: 24.3. klo 7.09
tekijältä TechPower$

Removed - Copper Ships technology requirements to build a shipyard

Päivitys: 23.3. klo 14.34
tekijältä TechPower$

Nerfed some workshop buildings

Päivitys: 20.3. klo 9.01
tekijältä TechPower$

Returned the price of the traditional city to its original state.

Päivitys: 18.3. klo 11.45
tekijältä TechPower$

Make Theater level 3 faction unique. It was too OP

Päivitys: 4.3. klo 7.43
tekijältä TechPower$

Military Port level 3 decreaed cost from 27000 to 140000
Compromise decreased tax bonus from 6 to 1

Päivitys: 1.3. klo 6.52
tekijältä TechPower$

Barrack 3 level unit cost changed from -10% to +10%
Barrack 4 level unit cost changed changed from -20% to +20%

Same for Dojo

Päivitys: 26.2. klo 9.19
tekijältä TechPower$

Fixed - Ai did not built cannons. AI will build cannons with 100%

Päivitys: 24.2. klo 7.08
tekijältä TechPower$

bos_ex_farm_farm_3_com now faction unique building. It was too OP, every farm could give 1500 koku, like Sumo Arena, that gives 1550 koku and it is unique building

Changed AI priority:
- AI should build bos_ex_farm_farm_3_com (more money to AI). By default AI build bos_ex_farm_farm_3_com ver very rare
- AI should build Military port foundation, instead of traditional. That will give to AI strategic advantage - AI could faster hire elite european infantry. Military port give more garrison, easier to defend
- AI should build field artillery and Camp in proportion 50% 50%. Instead, it ALWAYS built the camp (100%). SO ai never hired artillery. AI Without artillery, it's easy prey

Päivitys: 21.2. klo 2.43
tekijältä TechPower$