Total War: SHOGUN 2

Total War: SHOGUN 2

Master of Strategy FOTS - Growth | Building rebalance
Visar 11–20 av 27 poster
< 1  2  3 >
Uppdatering: 24 mar @ 20:39

nerfed industrial buildings - they was too OP. But even now, they are generating a lot of revenue

Rebalance school - Schools give 3x more research points. But now they're not reducing admin cost

Uppdatering: 24 mar @ 7:09

Removed - Copper Ships technology requirements to build a shipyard

Uppdatering: 23 mar @ 14:34

Nerfed some workshop buildings

Uppdatering: 20 mar @ 9:01

Returned the price of the traditional city to its original state.

Uppdatering: 18 mar @ 11:45

Make Theater level 3 faction unique. It was too OP

Uppdatering: 4 mar @ 7:43

Military Port level 3 decreaed cost from 27000 to 140000
Compromise decreased tax bonus from 6 to 1

Uppdatering: 1 mar @ 6:52

Barrack 3 level unit cost changed from -10% to +10%
Barrack 4 level unit cost changed changed from -20% to +20%

Same for Dojo

Uppdatering: 26 feb @ 9:19

Fixed - Ai did not built cannons. AI will build cannons with 100%

Uppdatering: 24 feb @ 7:08

bos_ex_farm_farm_3_com now faction unique building. It was too OP, every farm could give 1500 koku, like Sumo Arena, that gives 1550 koku and it is unique building

Changed AI priority:
- AI should build bos_ex_farm_farm_3_com (more money to AI). By default AI build bos_ex_farm_farm_3_com ver very rare
- AI should build Military port foundation, instead of traditional. That will give to AI strategic advantage - AI could faster hire elite european infantry. Military port give more garrison, easier to defend
- AI should build field artillery and Camp in proportion 50% 50%. Instead, it ALWAYS built the camp (100%). SO ai never hired artillery. AI Without artillery, it's easy prey

Uppdatering: 21 feb @ 2:43