Project Zomboid
[B41/B42] 10 Years Later - WIP
Показані результати 1–10 із 23
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Оновлено: 2 серп. о 8:29
автор: Dane

- Fixed the bug of generating trees each time a game is loaded on b41

Оновлено: 14 трав. о 2:39
автор: Dane

[V.1.4.2] Fix

- Fix snow sprite on trees

Оновлено: 18 берез. о 11:25
автор: Dane

[V.1.4.1] Update

- Added a sandbox option to disable random vehicle rotation (vehicle already present on the vanilla map)

Оновлено: 12 берез. о 10:33
автор: Dane

Оновлено: 12 берез. о 10:33
автор: Dane

Оновлено: 8 берез. о 13:09
автор: Dane

[V.1.4.1] Update

- Added script to randomly generate tree foliage by Alree

Оновлено: 8 берез. о 12:00
автор: Dane

[V.1.4.0] Update

- Remove all vehicles spawn submods, vehicle spawn rate + random angle is now managed by sandbox options in the main mod

If you have a save that used one of the vehicle mods (Low / vanilla / high), you need to go to "Load" => click on "more...", "Choose mods..." and remove missing mods.

Оновлено: 8 берез. о 10:56
автор: Dane

[V.1.3.5] Fix

- Fix lua error : `Callframe at: get function: v13 -- file: TYL_GENERATOR.lua line # 17 | MOD: [B42] 10 Years Late
- Add random blood generation on vehicles.

Оновлено: 26 лют. о 9:39
автор: Dane

[V.1.3.4] Fix

- Fix vegetation spawning in water
- Optimization of random trash (WIP)

Оновлено: 24 лют. о 13:19
автор: Dane

[V.1.3.3] Update

- Added random bush generation (disabled by default)