Project Zomboid

Project Zomboid

[B41/B42] 10 Years Later - WIP
Visualizzazione di 1-10 elementi su 23
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Aggiornamento: 2 ago, 8:29
da Dane

- Fixed the bug of generating trees each time a game is loaded on b41

Aggiornamento: 14 mag, 2:39
da Dane

[V.1.4.2] Fix

- Fix snow sprite on trees

Aggiornamento: 18 mar, 11:25
da Dane

[V.1.4.1] Update

- Added a sandbox option to disable random vehicle rotation (vehicle already present on the vanilla map)

Aggiornamento: 12 mar, 10:33
da Dane

Aggiornamento: 12 mar, 10:33
da Dane

Aggiornamento: 8 mar, 13:09
da Dane

[V.1.4.1] Update

- Added script to randomly generate tree foliage by Alree

Aggiornamento: 8 mar, 12:00
da Dane

[V.1.4.0] Update

- Remove all vehicles spawn submods, vehicle spawn rate + random angle is now managed by sandbox options in the main mod

If you have a save that used one of the vehicle mods (Low / vanilla / high), you need to go to "Load" => click on "more...", "Choose mods..." and remove missing mods.

Aggiornamento: 8 mar, 10:56
da Dane

[V.1.3.5] Fix

- Fix lua error : `Callframe at: get function: v13 -- file: TYL_GENERATOR.lua line # 17 | MOD: [B42] 10 Years Late
- Add random blood generation on vehicles.

Aggiornamento: 26 feb, 9:39
da Dane

[V.1.3.4] Fix

- Fix vegetation spawning in water
- Optimization of random trash (WIP)

Aggiornamento: 24 feb, 13:19
da Dane

[V.1.3.3] Update

- Added random bush generation (disabled by default)