Project Zomboid

Project Zomboid

[B41/B42] 10 Years Later - WIP
Ergebnisse 1–10 von 23
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Update: 2. Aug. um 8:29
von Dane

- Fixed the bug of generating trees each time a game is loaded on b41

Update: 14. Mai um 2:39
von Dane

[V.1.4.2] Fix

- Fix snow sprite on trees

Update: 18. Mrz. um 11:25
von Dane

[V.1.4.1] Update

- Added a sandbox option to disable random vehicle rotation (vehicle already present on the vanilla map)

Update: 12. Mrz. um 10:33
von Dane

Update: 12. Mrz. um 10:33
von Dane

Update: 8. Mrz. um 13:09
von Dane

[V.1.4.1] Update

- Added script to randomly generate tree foliage by Alree

Update: 8. Mrz. um 12:00
von Dane

[V.1.4.0] Update

- Remove all vehicles spawn submods, vehicle spawn rate + random angle is now managed by sandbox options in the main mod

If you have a save that used one of the vehicle mods (Low / vanilla / high), you need to go to "Load" => click on "more...", "Choose mods..." and remove missing mods.

Update: 8. Mrz. um 10:56
von Dane

[V.1.3.5] Fix

- Fix lua error : `Callframe at: get function: v13 -- file: TYL_GENERATOR.lua line # 17 | MOD: [B42] 10 Years Late
- Add random blood generation on vehicles.

Update: 26. Feb. um 9:39
von Dane

[V.1.3.4] Fix

- Fix vegetation spawning in water
- Optimization of random trash (WIP)

Update: 24. Feb. um 13:19
von Dane

[V.1.3.3] Update

- Added random bush generation (disabled by default)