Garry's Mod
Combine Laser Sights [Metrocops Update]
1–10 из 12
< 1  2 >
Обновление: 11 авг в 10:10

-Added metrocop support

Обновление: 10 авг в 11:32

-Fixed a bug where lasers were not appearing for more than 1 soldier (One bastard line I forgot to add)

Обновление: 30 июл в 18:00

-Made lens flares cooler
-Lasers flash subtly (reeelizm)
-Added option so soldiers only turn their laser on when they have an enemy

Обновление: 17 янв в 10:29

-Fixed accuracy option
-Added option to disable lens flares

Обновление: 22 дек. 2024 г. в 19:06

-Added lens flares for when you're looking directly at the lasers/when the enemy is aiming at you
-Added options to always enable lasers for specific combine classes

Обновление: 12 дек. 2024 г. в 18:16

-Added menu to blacklist models from using lasers (Useful for custom NPCs that use npc_combine_s as a base)
-Added menu for adding an offset to the laser's origin per weapon (Must be configured manually)

Обновление: 11 дек. 2024 г. в 15:50

-Fixed lasers not appearing for custom NPCs that use npc_combine_s as a base (They will use the custom laser colour)

Обновление: 11 дек. 2024 г. в 15:28

-Fixes

Обновление: 11 дек. 2024 г. в 11:12

-Fixed errors

Обновление: 10 дек. 2024 г. в 19:35

-Option for class based laser colour (Blue for soldiers, red for Elites, orange for Shotgunners, yellow for Guards), overrides custom colours
-Customisable chance for soldiers to spawn with or without a laser (Admin only)
-Option to make Elites to always spawn with lasers (Admin only)
-Option to make combine more accurate with laser sights (Admin only)