Garry's Mod
Combine Laser Sights [Metrocops Update]
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Actualización: 11 AGO a las 10:10 a. m.

-Added metrocop support

Actualización: 10 AGO a las 11:32 a. m.

-Fixed a bug where lasers were not appearing for more than 1 soldier (One bastard line I forgot to add)

Actualización: 30 JUL a las 6:00 p. m.

-Made lens flares cooler
-Lasers flash subtly (reeelizm)
-Added option so soldiers only turn their laser on when they have an enemy

Actualización: 17 ENE a las 10:29 a. m.

-Fixed accuracy option
-Added option to disable lens flares

Actualización: 22 DIC 2024 a las 7:06 p. m.

-Added lens flares for when you're looking directly at the lasers/when the enemy is aiming at you
-Added options to always enable lasers for specific combine classes

Actualización: 12 DIC 2024 a las 6:16 p. m.

-Added menu to blacklist models from using lasers (Useful for custom NPCs that use npc_combine_s as a base)
-Added menu for adding an offset to the laser's origin per weapon (Must be configured manually)

Actualización: 11 DIC 2024 a las 3:50 p. m.

-Fixed lasers not appearing for custom NPCs that use npc_combine_s as a base (They will use the custom laser colour)

Actualización: 11 DIC 2024 a las 3:28 p. m.

-Fixes

Actualización: 11 DIC 2024 a las 11:12 a. m.

-Fixed errors

Actualización: 10 DIC 2024 a las 7:35 p. m.

-Option for class based laser colour (Blue for soldiers, red for Elites, orange for Shotgunners, yellow for Guards), overrides custom colours
-Customisable chance for soldiers to spawn with or without a laser (Admin only)
-Option to make Elites to always spawn with lasers (Admin only)
-Option to make combine more accurate with laser sights (Admin only)