Garry's Mod
Combine Laser Sights [Metrocops Update]
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Aggiornamento: 11 ago, 10:10

-Added metrocop support

Aggiornamento: 10 ago, 11:32

-Fixed a bug where lasers were not appearing for more than 1 soldier (One bastard line I forgot to add)

Aggiornamento: 30 lug, 18:00

-Made lens flares cooler
-Lasers flash subtly (reeelizm)
-Added option so soldiers only turn their laser on when they have an enemy

Aggiornamento: 17 gen, 10:29

-Fixed accuracy option
-Added option to disable lens flares

Aggiornamento: 22 dic 2024, 19:06

-Added lens flares for when you're looking directly at the lasers/when the enemy is aiming at you
-Added options to always enable lasers for specific combine classes

Aggiornamento: 12 dic 2024, 18:16

-Added menu to blacklist models from using lasers (Useful for custom NPCs that use npc_combine_s as a base)
-Added menu for adding an offset to the laser's origin per weapon (Must be configured manually)

Aggiornamento: 11 dic 2024, 15:50

-Fixed lasers not appearing for custom NPCs that use npc_combine_s as a base (They will use the custom laser colour)

Aggiornamento: 11 dic 2024, 15:28

-Fixes

Aggiornamento: 11 dic 2024, 11:12

-Fixed errors

Aggiornamento: 10 dic 2024, 19:35

-Option for class based laser colour (Blue for soldiers, red for Elites, orange for Shotgunners, yellow for Guards), overrides custom colours
-Customisable chance for soldiers to spawn with or without a laser (Admin only)
-Option to make Elites to always spawn with lasers (Admin only)
-Option to make combine more accurate with laser sights (Admin only)