Starbound
Protogen Redux
กำลังแสดง 1-10 จาก 22 รายการ
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อัปเดต: 24 เม.ย. @ 8: 15am
โดย FUS

Added 1 more colour scheme per user request.

อัปเดต: 5 เม.ย. @ 12: 09pm
โดย FUS

- Minor touch-ups to the fins what I've missed;
- Fixed the clipping pixel on right arm what was visible with some clothing options (primarily the full hoodie);
- Edited the icons on character creator's species list slightly, to be more inline with vanilla counterparts.

อัปเดต: 4 เม.ย. @ 2: 02pm
โดย FUS

- Minor fixes to minor changes to cosmetic tail descriptions;

อัปเดต: 4 เม.ย. @ 1: 27pm
โดย FUS

- Finally ported the Fin options from the Head Module;
- Minor changes to cosmetic tail descriptions;
- Minor changes to facial emotes.

อัปเดต: 23 ก.พ. @ 5: 27am
โดย FUS

อัปเดต: 14 ก.พ. @ 3: 54pm
โดย FUS

It wasn't fine.

อัปเดต: 6 ก.พ. @ 5: 56am
โดย FUS

Made an oopsie in the new npc files, should be fine now.

อัปเดต: 8 ม.ค. @ 8: 01am
โดย FUS

Revised and reanimated all 6 tail cosmetics using draconis body sprite as a guide/template. Now also somewhat compatible with humanoid species as a side effect.

Quality assessment: "Good Enough".

อัปเดต: 3 ม.ค. @ 4: 35pm
โดย FUS

Minor sprite adjustments.

อัปเดต: 1 ม.ค. @ 3: 26pm
โดย FUS

New Year, New Me Patch
- Implemented idle stances, marking the fourth time when the preview screenshots were made completely obsolete. But at least now we've officially reached Vanilla feature parity on sprites!
- Dug around Omeruin's Race Template a few days ago, and glued-in some of the missing npc parts to this mod. Those being: Bounty npc's, Quest npc's, Outpost visitors, and Traders. Cheffs, Villagers, and Guards were already part of the mod due to one of the originals already having them, but I did look over their files as well just in case.