Starbound
Protogen Redux
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Actualización: 24 ABR a las 8:15 a. m.

Added 1 more colour scheme per user request.

Actualización: 5 ABR a las 12:09 p. m.

- Minor touch-ups to the fins what I've missed;
- Fixed the clipping pixel on right arm what was visible with some clothing options (primarily the full hoodie);
- Edited the icons on character creator's species list slightly, to be more inline with vanilla counterparts.

Actualización: 4 ABR a las 2:02 p. m.

- Minor fixes to minor changes to cosmetic tail descriptions;

Actualización: 4 ABR a las 1:27 p. m.

- Finally ported the Fin options from the Head Module;
- Minor changes to cosmetic tail descriptions;
- Minor changes to facial emotes.

Actualización: 23 FEB a las 5:27 a. m.

Actualización: 14 FEB a las 3:54 p. m.

It wasn't fine.

Actualización: 6 FEB a las 5:56 a. m.

Made an oopsie in the new npc files, should be fine now.

Actualización: 8 ENE a las 8:01 a. m.

Revised and reanimated all 6 tail cosmetics using draconis body sprite as a guide/template. Now also somewhat compatible with humanoid species as a side effect.

Quality assessment: "Good Enough".

Actualización: 3 ENE a las 4:35 p. m.

Minor sprite adjustments.

Actualización: 1 ENE a las 3:26 p. m.

New Year, New Me Patch
- Implemented idle stances, marking the fourth time when the preview screenshots were made completely obsolete. But at least now we've officially reached Vanilla feature parity on sprites!
- Dug around Omeruin's Race Template a few days ago, and glued-in some of the missing npc parts to this mod. Those being: Bounty npc's, Quest npc's, Outpost visitors, and Traders. Cheffs, Villagers, and Guards were already part of the mod due to one of the originals already having them, but I did look over their files as well just in case.