Crusader Kings III

Crusader Kings III

A Road Network In Vanilla
Showing 1-10 of 10 entries
Update: 8 May @ 12:05am
by OPB

Update: 30 Apr @ 2:53am
by OPB

Update: 19 Apr @ 12:31am
by OPB

- Fixed the "Become Adventurer" decision not functioning as expected

Update: 8 Apr @ 8:49am
by OPB

Updated to 1.15.*

Update: 10 Nov, 2024 @ 4:21am
by OPB

Update: 26 Oct, 2024 @ 10:57am
by OPB

- fixed a bug related to qanats

Update: 23 Oct, 2024 @ 1:58am
by OPB

Update: 19 Oct, 2024 @ 7:08am
by OPB

- travel options now also touch on road terrain (note: It does not mention them in the tooltip, but if their general terrain type is mentioned, they will also receive a danger reduction)
- added the Via Egnatia as a major road
- lengthened the Silk Road to Antioch via its southern path (decided against the Northern path for now to not overplace road terrain)
- made travel on some minor road terrains slightly faster (minor change)

Update: 15 Oct, 2024 @ 8:31am
by OPB

Update: 15 Oct, 2024 @ 8:26am
by OPB