Crusader Kings III

Crusader Kings III

A Road Network In Vanilla
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Aggiornamento: 8 mag, 0:05

Aggiornamento: 30 apr, 2:53

Aggiornamento: 19 apr, 0:31

- Fixed the "Become Adventurer" decision not functioning as expected

Aggiornamento: 8 apr, 8:49

Updated to 1.15.*

Aggiornamento: 10 nov 2024, 4:21

Aggiornamento: 26 ott 2024, 10:57

- fixed a bug related to qanats

Aggiornamento: 23 ott 2024, 1:58

Aggiornamento: 19 ott 2024, 7:08

- travel options now also touch on road terrain (note: It does not mention them in the tooltip, but if their general terrain type is mentioned, they will also receive a danger reduction)
- added the Via Egnatia as a major road
- lengthened the Silk Road to Antioch via its southern path (decided against the Northern path for now to not overplace road terrain)
- made travel on some minor road terrains slightly faster (minor change)

Aggiornamento: 15 ott 2024, 8:31

Aggiornamento: 15 ott 2024, 8:26