Crusader Kings III

Crusader Kings III

A Road Network In Vanilla
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Uppdatering: 8 maj @ 0:05

Uppdatering: 30 apr @ 2:53

Uppdatering: 19 apr @ 0:31

- Fixed the "Become Adventurer" decision not functioning as expected

Uppdatering: 8 apr @ 8:49

Updated to 1.15.*

Uppdatering: 10 nov, 2024 @ 4:21

Uppdatering: 26 okt, 2024 @ 10:57

- fixed a bug related to qanats

Uppdatering: 23 okt, 2024 @ 1:58

Uppdatering: 19 okt, 2024 @ 7:08

- travel options now also touch on road terrain (note: It does not mention them in the tooltip, but if their general terrain type is mentioned, they will also receive a danger reduction)
- added the Via Egnatia as a major road
- lengthened the Silk Road to Antioch via its southern path (decided against the Northern path for now to not overplace road terrain)
- made travel on some minor road terrains slightly faster (minor change)

Uppdatering: 15 okt, 2024 @ 8:31

Uppdatering: 15 okt, 2024 @ 8:26