RimWorld

RimWorld

Ancient urban ruins
Showing 51-60 of 96 entries
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Update: 1 Sep, 2024 @ 11:10am
by mo

patch fix

Update: 1 Sep, 2024 @ 8:05am
by mo

Large scale update!!! The new colonists cross floor AI system allows colonists to prioritize their own floor work and try to switch floors when they have nothing to do or are hungry or tired. It is user-friendly in terms of performance and occupation, as it avoids wandering around. Currently, the stairs have a half-hour in-game cooldown time for colonists passing by, so tick detection will not be conducted frequently. In the floor control tab below the menu bar, you can restrict the floors on which colonists can move (surface floors will always be allowed, which is a program limitation of Vanilla Game) and switch between floors allowed by colonists. During the time list, colonists will not switch floors if they are prohibited from changing floors.

Update: 1 Sep, 2024 @ 12:02am
by mo

Adjust the attributes of items within the mod, balance adjustment

Update: 31 Aug, 2024 @ 11:09am
by mo

Repair the error caused by the removal of the biomimetic body during implant placement

Update: 31 Aug, 2024 @ 6:35am
by mo

Fix the error problem in the underground commercial street

Update: 31 Aug, 2024 @ 3:39am
by mo

Fix the entertainment coefficient and translation issues of ancient large-scale televisions

Update: 31 Aug, 2024 @ 3:03am
by mo

1. Optimized the performance occupancy of scavengers in the map
2. Added the "Open" command, which allows you to select all containers in the map and open them
3. Raiders will randomly select one to enter when there are multiple stairs on the map

Update: 30 Aug, 2024 @ 4:12pm
by mo

Put the Rampage Parasite and Parasite Armor (a very powerful bionic body) as low chance loot in the medical item box

Update: 30 Aug, 2024 @ 3:28pm
by mo

Correctly limit the caravans carrying maps to the core caravans, and now recruit those who will no longer carry maps

Update: 30 Aug, 2024 @ 1:37pm
by mo

Balance adjustment, increase the materials required for firearm production