RimWorld

RimWorld

Ancient urban ruins
Visar 51–60 av 96 poster
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Uppdatering: 1 sep, 2024 @ 11:10
av mo

patch fix

Uppdatering: 1 sep, 2024 @ 8:05
av mo

Large scale update!!! The new colonists cross floor AI system allows colonists to prioritize their own floor work and try to switch floors when they have nothing to do or are hungry or tired. It is user-friendly in terms of performance and occupation, as it avoids wandering around. Currently, the stairs have a half-hour in-game cooldown time for colonists passing by, so tick detection will not be conducted frequently. In the floor control tab below the menu bar, you can restrict the floors on which colonists can move (surface floors will always be allowed, which is a program limitation of Vanilla Game) and switch between floors allowed by colonists. During the time list, colonists will not switch floors if they are prohibited from changing floors.

Uppdatering: 1 sep, 2024 @ 0:02
av mo

Adjust the attributes of items within the mod, balance adjustment

Uppdatering: 31 aug, 2024 @ 11:09
av mo

Repair the error caused by the removal of the biomimetic body during implant placement

Uppdatering: 31 aug, 2024 @ 6:35
av mo

Fix the error problem in the underground commercial street

Uppdatering: 31 aug, 2024 @ 3:39
av mo

Fix the entertainment coefficient and translation issues of ancient large-scale televisions

Uppdatering: 31 aug, 2024 @ 3:03
av mo

1. Optimized the performance occupancy of scavengers in the map
2. Added the "Open" command, which allows you to select all containers in the map and open them
3. Raiders will randomly select one to enter when there are multiple stairs on the map

Uppdatering: 30 aug, 2024 @ 16:12
av mo

Put the Rampage Parasite and Parasite Armor (a very powerful bionic body) as low chance loot in the medical item box

Uppdatering: 30 aug, 2024 @ 15:28
av mo

Correctly limit the caravans carrying maps to the core caravans, and now recruit those who will no longer carry maps

Uppdatering: 30 aug, 2024 @ 13:37
av mo

Balance adjustment, increase the materials required for firearm production