RimWorld

RimWorld

2,854 ratings
Ancient urban ruins
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Mod, 1.5, 1.6
File Size
Posted
Updated
77.245 MB
24 Aug, 2024 @ 6:04am
20 Jul @ 6:26am
96 Change Notes ( view )

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Ancient urban ruins

Description
DETAIL
This mod offers a variety of urban exploration experiences and maps, featuring an extensive collection of architectural and debris art assets, and includes a system for importing floor plans and generating quest maps.

CONTENT




















lEGAL STUFF

Authors:
BreadMO, mod design, art, map design, XML.

22,雾雨龛灯, a programmer responsible for the code.

悄悄路过:map design,XML.

奈亚,羊肉罐头,点心,AOBA, Responsible for a portion of artistic works.

3HST :CE


ferny, English text translation

Thank you Oskar & Cassie & helixien for providing some art resource references.Please support their mod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3279582979

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)


FAQ

Q:Can I add it to midsave?
A:Yes.

Q:How can I obtain an exploration location?
A:Via naturally occurring requests. Alternatively, initiate quests by acquiring diverse intelligence maps from traders in rare goods, ancient logistics terminal, and other merchants. These maps can also be found, albeit with a low probability, during exploration.

Q: How can I dispel the fog of the opening building?
A: This is a problem with the Vanilla game itself, and the solution is to dismantle/dig open the walls or mountains at the boundary of the fog/enter the door in the fog

Q: The map has been searched and is still there. How can I delete it?
A: Click on the task location on the world map, and then click on the abandoned map in the bottom left corner

Q: How to get the vehicle to the next level?
A: Simply move the vehicle, which is running, to the center of the underground parking lot entrance.

Q: How can I use the electric box?
A: The electric box that outputs to other floors must be in output mode, while the electric box that receives power from other floors needs to have output mode turned off. Then, in the output mode electric box, select the output power and link it to the desired floor.

Q: How can I use the cargo Material transportation elevator?
A: After linking the cargo Material transportation elevator with the cargo export elevator, it can transport goods unidirectionally to the export when powered on.

Q:CE?
A:CE compatible.If there is no CE compatibility displayed, then delete your local CE! Use the workshop version of CEmod and do not post any related questions in the comment section

Q: How can I enable Pawn to carry medicines within the mod?
A: On the far right side of the "Plan" panel, other combat potions can be set in the Drugs panel.

Q: Can I build buildings within the mod?
A: I will liaise with Oskar to ensure VFE-Props are compatible with this module. I will not disclose the construction method for the buildings in this module, as their quantity is vast and covers the entire screen.

Q: Is there a way for me to create my own staircase?
A: You can now build your own elevator after studying the fundamentals of microelectronics

Q: How will I create an expanded exploration map for this mod?
A: Construct and export the desired map with custom quest frameworkhttps://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2978572782 and modify it following the examples within this mod.

Q: After the update, Pawn will automatically run to the ground when entering the underground level?
A: You need to open the floor control page and add a schedule and allowed floors for Pawn. Pawn will only stay on the floor if allowed, and will only attempt to switch floors if allowed.

Multi floor attack AI logic enabled
Popular Discussions View All (71)
307
10 Sep @ 10:56am
PINNED: BUG REPORT
mo
4
8 Aug @ 4:56am
Vehicle support for Vehicle Framework
.wolf
2
10 Sep @ 10:04am
Any chance for *just* multi-floor combat with buildable stairs?
Nekomimi
1,528 Comments
DrGestalt 11 hours ago 
Thank you for making this Mod! It's really fun to explore the ruins of modern places.
e.b 17 Sep @ 8:02am 
Minor bug: even with "vanilla loot" enabled, there are still a few one off items that sneak into the game (e.g. armored wigs).
532158674 14 Sep @ 5:48am 
逃离环世界:steamhappy:
turkler 14 Sep @ 12:42am 
great mod!
Gaming Dog 13 Sep @ 1:53am 
Does it works with multi floors?
kingrevolucion12 12 Sep @ 7:50am 
Is there any way I can design a map, in my style, so there are more places to explore, like you did?
dhalsgns 9 Sep @ 6:44pm 
Good day, creator. The following elements in this mod display unnecessary spaces: AM_bus stop, AM_LEGO_MediumCrane_NotOpen, LEGO_MediumCrane_Accomplish, AM_ADAR. If you have the time, I would appreciate it if you could resolve this.

尊敬的制作人,您好。该模组中的AM_bus stop、AM_LEGO_MediumCrane_NotOpen、LEGO_MediumCrane_Accomplish、AM_ADAR文件中存在多余空格。若您方便,烦请予以修正。
Totally Not Ed 9 Sep @ 5:58pm 
I suspect this mod makes items and stone/steel chunks invisible.
James_The_Man 7 Sep @ 9:57am 
谢谢
mo  [author] 7 Sep @ 2:02am 
地铁站生成在街区的地下