RimWorld
Ancient urban ruins
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更新:2024年9月1日 @ 11時10分
更新者:mo

patch fix

更新:2024年9月1日 @ 8時05分
更新者:mo

Large scale update!!! The new colonists cross floor AI system allows colonists to prioritize their own floor work and try to switch floors when they have nothing to do or are hungry or tired. It is user-friendly in terms of performance and occupation, as it avoids wandering around. Currently, the stairs have a half-hour in-game cooldown time for colonists passing by, so tick detection will not be conducted frequently. In the floor control tab below the menu bar, you can restrict the floors on which colonists can move (surface floors will always be allowed, which is a program limitation of Vanilla Game) and switch between floors allowed by colonists. During the time list, colonists will not switch floors if they are prohibited from changing floors.

更新:2024年9月1日 @ 0時02分
更新者:mo

Adjust the attributes of items within the mod, balance adjustment

更新:2024年8月31日 @ 11時09分
更新者:mo

Repair the error caused by the removal of the biomimetic body during implant placement

更新:2024年8月31日 @ 6時35分
更新者:mo

Fix the error problem in the underground commercial street

更新:2024年8月31日 @ 3時39分
更新者:mo

Fix the entertainment coefficient and translation issues of ancient large-scale televisions

更新:2024年8月31日 @ 3時03分
更新者:mo

1. Optimized the performance occupancy of scavengers in the map
2. Added the "Open" command, which allows you to select all containers in the map and open them
3. Raiders will randomly select one to enter when there are multiple stairs on the map

更新:2024年8月30日 @ 16時12分
更新者:mo

Put the Rampage Parasite and Parasite Armor (a very powerful bionic body) as low chance loot in the medical item box

更新:2024年8月30日 @ 15時28分
更新者:mo

Correctly limit the caravans carrying maps to the core caravans, and now recruit those who will no longer carry maps

更新:2024年8月30日 @ 13時37分
更新者:mo

Balance adjustment, increase the materials required for firearm production