RimWorld
Ancient urban ruins
Hiển thị 51-60 trong 96 mục
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Cập nhật: 1 Thg09, 2024 @ 11:10am
bởi mo

patch fix

Cập nhật: 1 Thg09, 2024 @ 8:05am
bởi mo

Large scale update!!! The new colonists cross floor AI system allows colonists to prioritize their own floor work and try to switch floors when they have nothing to do or are hungry or tired. It is user-friendly in terms of performance and occupation, as it avoids wandering around. Currently, the stairs have a half-hour in-game cooldown time for colonists passing by, so tick detection will not be conducted frequently. In the floor control tab below the menu bar, you can restrict the floors on which colonists can move (surface floors will always be allowed, which is a program limitation of Vanilla Game) and switch between floors allowed by colonists. During the time list, colonists will not switch floors if they are prohibited from changing floors.

Cập nhật: 1 Thg09, 2024 @ 12:02am
bởi mo

Adjust the attributes of items within the mod, balance adjustment

Cập nhật: 31 Thg08, 2024 @ 11:09am
bởi mo

Repair the error caused by the removal of the biomimetic body during implant placement

Cập nhật: 31 Thg08, 2024 @ 6:35am
bởi mo

Fix the error problem in the underground commercial street

Cập nhật: 31 Thg08, 2024 @ 3:39am
bởi mo

Fix the entertainment coefficient and translation issues of ancient large-scale televisions

Cập nhật: 31 Thg08, 2024 @ 3:03am
bởi mo

1. Optimized the performance occupancy of scavengers in the map
2. Added the "Open" command, which allows you to select all containers in the map and open them
3. Raiders will randomly select one to enter when there are multiple stairs on the map

Cập nhật: 30 Thg08, 2024 @ 4:12pm
bởi mo

Put the Rampage Parasite and Parasite Armor (a very powerful bionic body) as low chance loot in the medical item box

Cập nhật: 30 Thg08, 2024 @ 3:28pm
bởi mo

Correctly limit the caravans carrying maps to the core caravans, and now recruit those who will no longer carry maps

Cập nhật: 30 Thg08, 2024 @ 1:37pm
bởi mo

Balance adjustment, increase the materials required for firearm production