Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.11
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Обновление: 1 окт. в 14:15

v1.5.3 uploaded

- several fixes so that customeffectables ("bubbles") don't become corrupt when player changed factions, as can happen in the ASD mod (doesn't always work perfectly yet, though - needs more work)
- rebalance of the strength of the main brigade in slave revolts (should be somewhat weaker)
- revolting slaves don't attack asap but wait a bit for morale to recover
- rebalance to faction leader's ability to add "virtue" when governing the capital: has a lower impact for bigger cities

Обновление: 21 септ. в 12:42

v1.5.2 uploaded

- potential fix for error in the (old) bug-fix script for "trapped" units
- also added the new AI envoy units to the script so they don't count as "trapped"

Обновление: 18 септ. в 0:26

v1.5.1 uploaded

- fixed wrong variable name in AI trading post script

Обновление: 10 септ. в 11:49

v1.5 uploaded

Diplomacy & AI
- new envoy stance for sabotage (assasination, arson, rumor mongering, poisoning wells)
- envoys in spy stance in owned cities will engage in counter-espionage
- AI will occassionally send saboteurs to player cities
- AI will build own spies to protect against players' spies & saboteurs
- allied AI factions will occassionally help players in an ongoing war against a common neighbour
- AI will build trading posts given the right circumstances

Quality of Life
- new municipal charter policy unlocked by researching the legalism skill will let players auto-upgrade their cities together with several customization options
- new objective to help player getting started or in difficult situations (auxilimum, quaeso)
- refined "game speed" mod and integrated it into MoMa

Other
- new city disaster "slums" will add a slum building upgrade to overcrowded cities
- made earthquake disaster occurr less frequently
- "more resilient AI" option will let AI also build urban industry upgrades if the required skill has been researched
- many more minor improvements

Обновление: 6 авг. в 13:36

v1.4.24 uploaded

- fixed dublicate loading of society skill tree for vanilla faction groups when playing CW3, CW9 and CW10

Обновление: 16 юли в 10:57

v1.4.23 uploaded

- added compatibility with the new version of the Classical World mod (CW10)

Обновление: 13 юли в 5:56

Обновление: 11 юли в 15:12

v1.4.22 uploaded

- fixed erroneous use of getattribute() on upgrades in slave revolt script, which is not supported

Обновление: 31 май в 13:13

v1.4.21 uploaded

- new quality of life "investigate nobles" task in the "privilege to rule" objective that let's you loop throught all the generals to easily see their loyalty and reputation stats as well as decay and growth. You can select the general directly on the map, use the "forward" button in the talkinghead message or select them from the asset list.

Обновление: 8 май в 11:36

v1.4.20 uploaded

- unless the permadeath option is set, when spies are discovered by hostile factions they won't be disbanded anymore. Instead they will simply be reduced to a single unit and sent home.
- a couple of string improvements