Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.12
Ergebnisse 11–20 von 134
< 1  2  3  4 ... 14 >
Update: 5. Okt. um 5:42

Update: 4. Okt. um 6:56

v1.5.4 uploaded

- some changes to prevent unit loops to throw errors
- AI spies (envoy unit in spy stance) should now be dissolved if not stantioned in owned cities (as AI currently only uses spies for spydefence)

Update: 1. Okt. um 14:15

v1.5.3 uploaded

- several fixes so that customeffectables ("bubbles") don't become corrupt when player changed factions, as can happen in the ASD mod (doesn't always work perfectly yet, though - needs more work)
- rebalance of the strength of the main brigade in slave revolts (should be somewhat weaker)
- revolting slaves don't attack asap but wait a bit for morale to recover
- rebalance to faction leader's ability to add "virtue" when governing the capital: has a lower impact for bigger cities

Update: 21. Sep. um 12:42

v1.5.2 uploaded

- potential fix for error in the (old) bug-fix script for "trapped" units
- also added the new AI envoy units to the script so they don't count as "trapped"

Update: 18. Sep. um 0:26

v1.5.1 uploaded

- fixed wrong variable name in AI trading post script

Update: 10. Sep. um 11:49

v1.5 uploaded

Diplomacy & AI
- new envoy stance for sabotage (assasination, arson, rumor mongering, poisoning wells)
- envoys in spy stance in owned cities will engage in counter-espionage
- AI will occassionally send saboteurs to player cities
- AI will build own spies to protect against players' spies & saboteurs
- allied AI factions will occassionally help players in an ongoing war against a common neighbour
- AI will build trading posts given the right circumstances

Quality of Life
- new municipal charter policy unlocked by researching the legalism skill will let players auto-upgrade their cities together with several customization options
- new objective to help player getting started or in difficult situations (auxilimum, quaeso)
- refined "game speed" mod and integrated it into MoMa

Other
- new city disaster "slums" will add a slum building upgrade to overcrowded cities
- made earthquake disaster occurr less frequently
- "more resilient AI" option will let AI also build urban industry upgrades if the required skill has been researched
- many more minor improvements

Update: 6. Aug. um 13:36

v1.4.24 uploaded

- fixed dublicate loading of society skill tree for vanilla faction groups when playing CW3, CW9 and CW10

Update: 16. Jul. um 10:57

v1.4.23 uploaded

- added compatibility with the new version of the Classical World mod (CW10)

Update: 13. Jul. um 5:56

Update: 11. Jul. um 15:12

v1.4.22 uploaded

- fixed erroneous use of getattribute() on upgrades in slave revolt script, which is not supported