Hegemony III: Clash of the Ancients

Hegemony III: Clash of the Ancients

Mos Maiorum v1.5.8
Näytetään 11–20 / 129
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Päivitys: 10.9. klo 11.49
tekijältä Canute VII

v1.5 uploaded

Diplomacy & AI
- new envoy stance for sabotage (assasination, arson, rumor mongering, poisoning wells)
- envoys in spy stance in owned cities will engage in counter-espionage
- AI will occassionally send saboteurs to player cities
- AI will build own spies to protect against players' spies & saboteurs
- allied AI factions will occassionally help players in an ongoing war against a common neighbour
- AI will build trading posts given the right circumstances

Quality of Life
- new municipal charter policy unlocked by researching the legalism skill will let players auto-upgrade their cities together with several customization options
- new objective to help player getting started or in difficult situations (auxilimum, quaeso)
- refined "game speed" mod and integrated it into MoMa

Other
- new city disaster "slums" will add a slum building upgrade to overcrowded cities
- made earthquake disaster occurr less frequently
- "more resilient AI" option will let AI also build urban industry upgrades if the required skill has been researched
- many more minor improvements

Päivitys: 6.8. klo 13.36
tekijältä Canute VII

v1.4.24 uploaded

- fixed dublicate loading of society skill tree for vanilla faction groups when playing CW3, CW9 and CW10

Päivitys: 16.7. klo 10.57
tekijältä Canute VII

v1.4.23 uploaded

- added compatibility with the new version of the Classical World mod (CW10)

Päivitys: 13.7. klo 5.56
tekijältä Canute VII

Päivitys: 11.7. klo 15.12
tekijältä Canute VII

v1.4.22 uploaded

- fixed erroneous use of getattribute() on upgrades in slave revolt script, which is not supported

Päivitys: 31.5. klo 13.13
tekijältä Canute VII

v1.4.21 uploaded

- new quality of life "investigate nobles" task in the "privilege to rule" objective that let's you loop throught all the generals to easily see their loyalty and reputation stats as well as decay and growth. You can select the general directly on the map, use the "forward" button in the talkinghead message or select them from the asset list.

Päivitys: 8.5. klo 11.36
tekijältä Canute VII

v1.4.20 uploaded

- unless the permadeath option is set, when spies are discovered by hostile factions they won't be disbanded anymore. Instead they will simply be reduced to a single unit and sent home.
- a couple of string improvements

Päivitys: 5.5. klo 13.33
tekijältä Canute VII

Päivitys: 5.5. klo 13.20
tekijältä Canute VII

v1.4.19 uploaded

- added new ability (attribute) for higer-rank raider and trainer officers to integrate liberated slaves
- polished officer tooltips to both account for new attributes and adjust some vanilla quirks

Päivitys: 3.5. klo 9.04
tekijältä Canute VII

v1.4.18 uploaded

- building an upgrade in a city gives 10% loyalty to all generals home to that city and regardless of their current placement
- building an upgrade in a city gives 10% reputation to the sitting governor
- refined code for reputation gain/loss from winning/losing battles
- polished log messages for reputation/loyalty to also indicate the source of reputation/loyalty (if appropriate)
- polished "politics" entry in the encyclopedia even more