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Is it possible to allow the Faction Leaders to have/gain Reputation?
Currently you can send Generals to their family estate to hopefully gain a positive attribute, however, it requires Reputation, which the Faction Leader does not have.
You have recreated the game, better than it ever was. Congratulations!
If it's the bubble try to open the console with F2 and enter:
for i=0, 70 do
getplayerfaction():cleareffect("ReformEffect" .. i);
end;
The only thing (for me) to change is the skill point tree because you start whit a lot point in the social tree making the first point at the start very hard to obtain
How do these stack? For example, if I have 1 city with a base 5 research and a 100% bonus from Library 2, and I am doing a Reform with the Philosophical Schools skill enabled. Do I have 10 research from my city, with 500% bonus from reforms (50 research), and then another 100% of that (100 research)? Or is it 600% research bonus (500% + 100%) so 60 research? Or is even the Library percentage bonus additive, so 700% research of the base 5 (35 research)?
The good news is that now I understand the issue and will be able to avoid it for the new features coming in the next patch.
Looking forward to any upgrades. You guys rock!
Although if you could, there's a 'bugfixes' discussion HERE that's a better place to post these. It's easier to edit and reply to messages than in this comment section. 👍
"Stack trace:
[string "Resources/Scripts/MoreResilientAI/CreateAIS..."]:182: attempt to index field '?' (a nil value)
Stack trace:
[string "Resources/Scripts/MoreResilientAI/CreateAIS..."]:182
[string "Resources/Scripts/MoreResilientAI/CreateAIS..."]:270
Help us debug this script! Type 'clipboard(history())' to copy everything above into your clipboard so you can send it to a dev!"
But it's not a big deal, and I can just disable ResilientAI on my next run.
Again, thanks a lot for the fast fixes, and apologies for pestering you.
(2) This stacks in your own city. There are three levels: (a) 25%, (b) 25%+15%, (c) 25%+15%+10%
(I believe there might be a bug for your capital city, since skill research from this and the skill research modifier from the "empire ascending" thingy might owverwrite each other, I'll have to check)
2) If bilateral skill exchanges are agreed from multiple foreign cities all to my same city, do their bonuses stack or overwrite each other?
I don't think there's an easy way to prevent them (besides maybe just not being decadent), and I don't seem to be alleviating the problem in time either. Granted, this playthrough has been very aggressive so I really do have a lot of slaves...