Crystal Project

Crystal Project

Passive Trainer
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Update: 3 Sep @ 9:16pm

Moved Enoen a tile to avoid conflicting with Ashley

Update: 5 Nov, 2024 @ 8:15am

Added more easter eggs to my BLACKSOULS Expansion.

Update: 5 Nov, 2024 @ 8:13am

Added more easter eggs to my BLACKSOULS Expansion.

Update: 9 Oct, 2024 @ 8:28am

Trick React works properly with multi-target skills now.

Update: 4 Oct, 2024 @ 8:33am

some typo fix

Update: 24 Sep, 2024 @ 1:09am

added minor reference to my other mods i.e. Goblin Slayer and BLACKSOULS Expansion

Update: 12 Sep, 2024 @ 9:33am

Perfected Trick React

Added new Curse: Gluttony, giving a whooping 8 PP capacity (!) but the character with that passive will consume all allies.

Update: 1 Sep, 2024 @ 8:57am

Fixed some missing descriptions.

Reworked Trick React: Now only grant 1 tick count, which will be consumed when user land a critical hit to give them extra turn. If the crit hit multiple enemy, then Trick React will be consumed multiple times but only grant 1 turn. In exchange, casting Trick React again (skipping turn) will raise user's existing Trick React stock by 1.

Update: 1 Sep, 2024 @ 12:18am

Fixed Blue Cat not selling Auto-Clarity and Initial Malice

Update: 29 Aug, 2024 @ 8:01pm

Added skill icon to various abilities, as well as statuses provided in this mod.
Remaned several passives:

+ Maintermance => Preservance

+ Initial Adrenaline => Auto-Frenzy

Added new pasives. A lot of new passives. No changelog, sorry.