Crystal Project

Crystal Project

Passive Trainer
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Uppdatering: 3 sep @ 21:16

Moved Enoen a tile to avoid conflicting with Ashley

Uppdatering: 5 nov, 2024 @ 8:15

Added more easter eggs to my BLACKSOULS Expansion.

Uppdatering: 5 nov, 2024 @ 8:13

Added more easter eggs to my BLACKSOULS Expansion.

Uppdatering: 9 okt, 2024 @ 8:28

Trick React works properly with multi-target skills now.

Uppdatering: 4 okt, 2024 @ 8:33

some typo fix

Uppdatering: 24 sep, 2024 @ 1:09

added minor reference to my other mods i.e. Goblin Slayer and BLACKSOULS Expansion

Uppdatering: 12 sep, 2024 @ 9:33

Perfected Trick React

Added new Curse: Gluttony, giving a whooping 8 PP capacity (!) but the character with that passive will consume all allies.

Uppdatering: 1 sep, 2024 @ 8:57

Fixed some missing descriptions.

Reworked Trick React: Now only grant 1 tick count, which will be consumed when user land a critical hit to give them extra turn. If the crit hit multiple enemy, then Trick React will be consumed multiple times but only grant 1 turn. In exchange, casting Trick React again (skipping turn) will raise user's existing Trick React stock by 1.

Uppdatering: 1 sep, 2024 @ 0:18

Fixed Blue Cat not selling Auto-Clarity and Initial Malice

Uppdatering: 29 aug, 2024 @ 20:01

Added skill icon to various abilities, as well as statuses provided in this mod.
Remaned several passives:

+ Maintermance => Preservance

+ Initial Adrenaline => Auto-Frenzy

Added new pasives. A lot of new passives. No changelog, sorry.